Lightwell produced several pieces of media for the new Centenary Exhibition at the Anzac Memorial, Hyde Park, Sydney. The exhibition focuses on four branches of the Defence Force - Navy, Army, Medical and Air Force.
High Water is a 9 metre two-sided blade clad with high resolution LED screens, which will graphically interpret local weather patterns and tidal information. Using integrated sensors and live data feeds, the artwork will display real-time data of local weather patterns and tidal information.
Lightwell collaborated with Juluwarlu to develop a multimedia exhibition to educate visitors about Yindjibarndi culture at the Ganalili Centre in Roebourne, Western Australia.
SYDStories tells the story of Sydney Airport, from before the European settlement of Australia to the present day. Featuring interactive maps, videos, sliders, high-resolution galleries, SVG animations and timelines, this scroll-down responsive website highlights some of the key moments in the history of aviation and the people who made them happen.
To celebrate the launch of the new generation banknotes, Lightwell created a 4 screen multi-touch installation for the New Banknote Generation exhibition at the Reserve Bank of Australia museum in Martin Place.
SYDStories tells the story of Sydney Airport, from before the European settlement of Australia to the present day. Featuring interactive maps, videos, sliders, high-resolution galleries, SVG animations and timelines, this scroll-down responsive website highlights some of the key moments in the history of aviation and the people who made them happen.
In 2019 the Qantas Founders Museum worked with X Squared Design and Lightwell to create an exhibition in the fuselage of the restored Super Constellation VH-EAM ‘Southern Spray’.
In collaboration with the State Library of Queensland, Lightwell produced a suite of digital media for the Anzac Square Galleries in Brisbane. The project included the development of a 16-screen touchtable, projection-mapped surfaces, videos, touchwalls and an integrated education program.
11 copper stalks with gramophone horns stand together in the middle of the park. The horns play an immersive soundscape; snippets of bees, birds and music that mix the natural with the man-made.
They continue an earlier conversation between the river, its visitors and those that call it their home.
Lightwell produced two pieces of multimedia for Spiders - Alive and Deadly at the Australian Museum, an interactive floor projection featuring the Communal Huntsman Spider, and an immersive cave experience about the Tasmanian Cave Spider.
Lightwell produced a digital storybook for Central Land Council that presents the operational and management plans developed for the Southern Tanami Indigenous Protected Area (STIPA).
Lightwell produced two pieces of multimedia for the redevelopment of Rutherford's Den at the Arts Centre in Christchurch, New Zealand - the Rutherford Wall, a four-screen multitouch interface, and a 'Future Energy' Kinect interactive.
A five screen multi-touch installation for the Shrine of Remembrance in Melbourne using hand-drawn animations and an interactive map.
Lightwell developed five pieces of multimedia which interpret the Dairy Precinct at Parramatta Park. We populated a pair of historic buildings and the surrounding landscape with two soundscapes, two projections and a series of iPad apps.
Forgotten Songs commemorates the songs of fifty birds once heard in central Sydney, before they were gradually forced out by European settlement.
A three-screen video installation comprising an iPad interface and a C++ app. The program warps 360-degree videos shot with a 6 camera Go-Pro rig.
Lightwell produced three digital stories as scroll-down responsive web apps, using Backbone.js and a Drupal backend provided by the Library.
Lightwell created a suite of interactives in a highly immersive exhibition at the Sisters of Mercy Heritage Centre. We interpreted the historical space, content and themes such as refuge, health and education into contemporary forms of multimedia including touchscreens, projections, ambient soundscapes and a puzzle interactive.The project was awarded the National Trust NSW Heritage Award for Education and Interpretation.
The Mildura Riverfront app is a geolocative responsive website that allows visitors to explore the riverfront of Mildura through videos, images and soundscapes. Using GPS location services, the app tracks where a user is on the map and reveals content relevant to their position.
Lightwell produced a five-screen video installation and two multi-touch apps for the World Heritage Interpretive Centre in Katoomba.
Lightwell developed an Oculus Rift VR experience, multi-touch interactive and video programs for a new interpretive centre in Chowder Bay.
A large-scale exhibition interactive across 10 multi-touch screens in Canberra, and later reworked into a web app for the public to enjoy in perpetuity.
Lightwell worked with Bradman Foundation to develop over 20 touchscreen and multi-touch applications in Bowral.
Lightwell produced two hand-drawn virtual-reality worlds using Unity 3D and displayed on both Google Cardboard and Samsung Gear VR headsets.
Lightwell developed a suite of intuitive digital label software that lets visitors quickly find interpretation and media for items of interest.
Lightwell developed a series of multimedia elements showcasing the research, the team and the amazing imagery produced by the Institute.
Lightwell created an OpenFrameworks app on iPad for visitors to create a digital origami creature that joins a brightly-coloured world of wild animals.
Lightwell developed a responsive web app for visitors to compare historical and contemporary photos and early town plans from collections across Australia.
Lightwell created a Google Cardboard VR app for attendees to experience a 360-degree hand-animated world, with moving cardboard animals and architecture.
A three-screen video installation comprising an iPad interface and a C++ app. The program warps 360-degree videos shot with a 6 camera Go-Pro rig.
A six-screen video installation for the Australian War Memorial in Canberra, documenting the story of Australian involvement in the war in Afghanistan.
Lightwell produced a iPad app that interprets key landmarks across the Karratha plant through a virtual panoramic environment.
Lightwell produced a multi-touch animated landscape that takes children through the city, farmland, outback, rainforest, ocean and beach.
Kinect interactive for visitors to add futuristic body parts. Upgrades include: rocket boots, wings, retractable hair and cybernetic brain implants.
Lightwell produced a multitouch table for the Qantas Founders Museum called Qantas and Defence.
Lightwell produced a dynamic, touch-reactive landscape through interactive projection and featuring Australia’s most dangerous animals.
Lightwell created a projected interactive installation where participants used bio-feedback headbands that measure electrical impulses from their brains.
A large scale installation of 10 multi-touch screens forming a signature piece of Yiwarra Kuju, an exhibition about the Canning Stock Route.
Lightwell produced a Kinect interactive with animal and plant animations that allows visitors to interact with and become part of a range of farm landscapes.
Lightwell created touchtables allowing visitors to engage and interact with images that trace the history of Aboriginal people in the Carnarvon region.
Lightwell developed an interactive projection using Kinect face and skeleton tracking to enable the audience to control an array of surreal creatures.
Lightwell created an installation where visitors customise an Android that joined four landscapes with an astronaut, a waving tentacle and fiery comets.
Lightwell created an iMac app that provides a new way to engage with the rich historical stories relating to the Sydney Hyde Park Barracks convicts.
Lightwell produced a ten-screen multi-touch interactive that portrays the events surrounding the Eureka Stockade located at Eureka in Ballarat.
Lightwell produced a two-screen multi-touch Ubuntu interactive that explores the stories of adventurers who sailed the oceans en-route to Australia.
Lightwell produced a touchtable for the Australian National Maritime Museum that tracks HMAS Sydney's journey around the world between 1913-1917.
Lightwell produced a video projection from footage recorded on the river including waterbirds, eels, plants and the water surface in its different moods.
A four-screen projection of political speeches in history. Position tracking enables words to fall from the screen to the floor and follow visitors around.
Lightwell produced seven interviews with a selection of key figures including Guy Grossi, Rita Erlich, Jacques Reymond and Kunle Adesua.
Lightwell built a dual touchscreen interactive with CMS back-end allowing staff to continually update a database of WW1 soldiers from the Parramatta region.
Lightwell created a circular touchtable with projection and an IR motion sensor allowing users to explore geotagged Australian films and their locations.
Lightwell designed a dual touchtable and a custom interface by Dr Whitelaw from University of Canberra so that visitors can easily browse fragile objects.
Lightwell produced 3D animation and models for an interactive interface which provides an informative and playful experience for visitors of all ages.
Lightwell produced a large, three-screen atmospheric video program, shot over the course of a year, showing time-lapse sequences from the same tree.
Lightwell created a circular touchtable with projection and an IR motion sensor for users to explore Wurundjeri, Bangerang and Gunditjmara Creation Stories.
Lightwell produced 3D models in VectorWorks and composited in After Effects to create a single animation illustrating the growth of the library over time.
Lightwell produced a projected touchtable for visitors to uncover moving image technology such as the Zoetrope, the film projector, and the Sony Playstation.
Lightwell produced three projections of rotoscoped sea creatures to create a 15 metre wide projection on a curved surface for the Australian Museum.